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MOBILE GAMES LEAD UI

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HEY! I'M VLAD
Let me walk you through my world

MY WORKS

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MATCH CASH

CASUAL REAL MONEY GAME

MY ROLE:

  • Lead UX/UI Designer in the team

  • Photoshop-based design system

  • Design of new screens and features

  • Live Ops events and branding

  • Icons, logos, illustrations

  • Motion design and video assets

  • 3D components (icons, gifts)

  • New game modes and mechanics

  • Lobbies, rooms, meta UI

  • Game icons and covers

  • M3 Gems, Sol Cards design

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STATE IO

CASUAL RTS STRATEGY

MY ROLE:

  • Lead UX/UI Designer in the team

  • Figma-based design system

  • UX flow and design of new mechanics

  • Clear screen design, UI refresh

  • Meta and Core UI

  • Animation mocks and FX in Figma

  • Icons, generals, and perks

  • Shop, boosters, and offers

  • Feature preparations for developers

  • Game Screens roadmaps by versions

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DEAD RAID

CASUAL SHOOTER & ZOMBIE SURVIVAL

MY ROLE:

  • Lead UX/UI Designer in the team

  • Figma-based design system

  • Game UI style update

  • FTUE and tutorial flows

  • New mechanics and reworks of old's

  • Shop, multikill badges, cash, skins, quests, offers, and related screens

  • Component animations and full flow prototypes in Figma

  • Developer-ready layout preparation

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SURV IO

CASUAL SURVIVOR
AUTO-SHOOTER

MY ROLE:

  • Fully responsible for all visuals

  • Figma-based design system

  • All Meta and Core UI screens

  • Character generator system with modular components

  • Bosses, their attacks, and mechanics

  • Weapons (art, upgrade logic)

  • FX animations for explosions and mechanics

  • Season Pass, offers, perk upgrades, lobbies, shop, and all related screens

  • Game icon and multilingual banners for store and marketing

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ZEPTOLAB

BULLET ECHO LANDING  / C.A.T.S  / OMNOM

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CAPS CLASH

STEAM MULTIPLAYER STRATEGY

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VOXEL PG

Sandbox Building Game

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RIDDLE ROAD

Story-driven TriPeaks Solitaire

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PLAYRIX

Town Ship

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Joking. Nothing exciting here — just some tech tasks

TOOLS
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Photoshop

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Figma

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After Effects

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Blender 3D

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GPT+DALL·E

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Mirro

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Runwayml

These core tools are my best friends — they help me handle any task, from idea to final mockups.

Features

Hi, I’m Vlad
31 y.o., born in Ukraine 🇺🇦

Started my design path in 2012 - from websites and promos. In 2019 discovered casual game design, 3D and motion - and fell in love.

Now i’m traveling, mostly stay in Asia (Thailand, Vietnam) Keep growing on mobile games interfaces - UX/UI, 3D, Motion, AI tools & Web3

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