

MOBILE GAMES LEAD UI




HEY! I'M VLAD
Let me walk you through my world
MY WORKS

MATCH CASH
CASUAL REAL MONEY GAME
MY ROLE:
- 
Lead UX/UI Designer in the team
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Photoshop-based design system
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Design of new screens and features
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Live Ops events and branding
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Icons, logos, illustrations
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Motion design and video assets
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3D components (icons, gifts)
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New game modes and mechanics
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Lobbies, rooms, meta UI
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Game icons and covers
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M3 Gems, Sol Cards design
 


STATE IO
CASUAL RTS STRATEGY
MY ROLE:
- 
Lead UX/UI Designer in the team
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Figma-based design system
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UX flow and design of new mechanics
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Clear screen design, UI refresh
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Meta and Core UI
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Animation mocks and FX in Figma
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Icons, generals, and perks
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Shop, boosters, and offers
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Feature preparations for developers
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Game Screens roadmaps by versions
 


DEAD RAID
CASUAL SHOOTER & ZOMBIE SURVIVAL
MY ROLE:
- 
Lead UX/UI Designer in the team
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Figma-based design system
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Game UI style update
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FTUE and tutorial flows
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New mechanics and reworks of old's
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Shop, multikill badges, cash, skins, quests, offers, and related screens
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Component animations and full flow prototypes in Figma
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Developer-ready layout preparation
 


SURV IO
CASUAL SURVIVOR
AUTO-SHOOTER
MY ROLE:
- 
Fully responsible for all visuals
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Figma-based design system
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All Meta and Core UI screens
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Character generator system with modular components
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Bosses, their attacks, and mechanics
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Weapons (art, upgrade logic)
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FX animations for explosions and mechanics
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Season Pass, offers, perk upgrades, lobbies, shop, and all related screens
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Game icon and multilingual banners for store and marketing
 



ZEPTOLAB
BULLET ECHO LANDING / C.A.T.S / OMNOM


CAPS CLASH
STEAM MULTIPLAYER STRATEGY


VOXEL PG
Sandbox Building Game


RIDDLE ROAD
Story-driven TriPeaks Solitaire


PLAYRIX
Town Ship

Joking. Nothing exciting here — just some tech tasks


Photoshop

Figma

After Effects

Blender 3D

GPT+DALL·E

Mirro

Runwayml
These core tools are my best friends — they help me handle any task, from idea to final mockups.

Hi, I’m Vlad
31 y.o., born in Ukraine 🇺🇦
Started my design path in 2012 - from websites and promos. In 2019 discovered casual game design, 3D and motion - and fell in love.
Now i’m traveling, mostly stay in Asia (Thailand, Vietnam) Keep growing on mobile games interfaces - UX/UI, 3D, Motion, AI tools & Web3










